Hi all,
I’ve just mailed the first release (v1.0) of my onboard code to Beth. She will open a project page where you can find the last version of my code. I thought this was a good time to start a topic about my project.
As some of you may know I’ve been working on my Hexapod called BlackWido. It is almost a copy of Zenta’s Phoenix so for mechanical-design honors goto Zenta
For more information you can visit the following topic: viewtopic.php?t=3763
Ok, more about my code. At first, it is still far from completed! I’ve got inverse kinematics for legs and body working. The gait isn’t included it the first version because it is far from done. (and not readable at all
)
The inverse kinematics is very accurate but isn’t perfect either. The calculations are perfect and very accurate but the code needs to be optimized a lot. I want to replace the sin, cos and atan calculations with a byte table. This will improve the calculation time. I also want to replace all the floats to swords and shift the decimal number to get the same accurate but decrease memory.
You should be able to use the code on your “phoenix”. The only thing that you need to do is change the body and leg dimensions. 8)
If you have any suggestions or questions please feel free to post them!
Greetings Xan

So currently I’m using my PC to convert the data received from my Wii-remote using the HID protocol to the SPP protocol that can be used with the BlueSmirf. Maybe there are some better ways to do that so I will be happy to take some look at your solution!
, you mentioned the speed, but was this at full speed?
, I was thinking decreasing the travel of a single step to avoid overstretching (or am I wrong ?)
.
(PM is on his way