We’re discussing some things in terms of balance for bipeds vs quadrapods. For example, quadrapods may be subject to additional surface area for touch sensors on the legs, making them easier to hit.
We are shooting for 4 entrants for the first year, and we already have that roster pretty much filled, so we’ll probably end up with more. I’m well aware of the high barrier, but I’m hoping to attract people with pre-existing bipeds who are willing to retrofit their bots for this competition as well.
As far as tracking hits… wont so much be a free for all as we plan on focusing on 1v1 at first, and then exploring 2v2 matches. That is currently my biggest obstacle. I’m working on something fairly straight forward though, and it would be standardized and modular to the point where we can simply build 4 units that contestants can plug and play with when they are up for their match.
Most likely we’ll have a small micro that takes the switch contact (from the touch sensors) inputs and relays that via wireless to another micro that will essentially have LEDs that light up when each unit registers a hit. With these standardized units, contestants will simply have to plug in their touch sensors to the unit and be good to go. I’ll also provide the schematics to the system openly so people have the option of making their own.
In order to address the danger of pellet debris causing walking problems, we’re suggesting that foot designs have a downward curve at the edges, so they can essentially walk on top of the pellets. We also encourage you to build your bot so that it is capable of righting itself if it falls over.
A lot of this is still being discussed and planned, we have about a year to get everything squared away so I think its a reasonable timeframe.