Deep Bow
Thanks for the Kudos.
This hand is so diminunative that I was able to use the type of balloons that entertainers use to twist into animals to skin the phalanges. The final version will be assembled from peices that are cast in a mold to more resemble a robotic hand. The unit I develop for Robonova will be more stout looking. I plan on, though, developing an entire upper body with elegantly sculped features that are much more anthropomorphic and biomemetic than are currently produced. I’d like to see the arena of bot combat take a turn for realism. I plan on giving my Robonova the capabilty to draw a weapon and use it. How fun would that be? Lay some weapons about the area (Warhammers, poles, axes, swords, shields, etc…) and give the combatants a skin that can take some visable damage…
I think it would be a lot more fun to watch.
I want the user to be able to decide how many fingers they’d wish to move. You could move them all with one servo or you could move each seperatly with five. I will probably use one initially but if I go to a show with it I’ll prolly group the thumb, ring and pinky together and the middle and the point fingers will have independant servos (3 servos).
I will post the hand on my bot as soon as I’m finished with it. I’m sure you will like it.